Your daughter plays lacrosse.
Now you do too.

You know football, basketball and maybe the boys' game with the helmets. This is none of those. Nobody gets hit, the shots come from a painted arc, and the whistle means everybody freezes. One read and you will know what you are watching. Keep it on your phone for the bleachers.

High school rules (NFHS) with Maryland private school (IAAM) specifics. Updated for the 2026 season.
Solid rubber. Five ounces. No helmet.

Like basketball

Picks, cutters, a three-second rule in the paint, and in IAAM games a possession clock. Spacing matters more than speed.

Like ice hockey

Play goes on behind the goal, the goalie has a crease nobody else may enter, and the cage is a six-foot box.

Like the boys' game

Same idea of a stick and a pocket, but the pocket is shallow, there is no body checking, and there is no helmet.

Like nothing else

Fouls in front of the goal turn into an 8-meter free position, everyone freezes on the whistle, and the closest player to a wide shot gets the ball.

Section 1

The field, and the arc that runs the game

It is a big field, bigger than the soccer pitch it is often painted on top of. Almost everything that matters happens inside the 12-meter fan in front of each goal. Learn that fan and its 8-meter arc and you can skip most of the rulebook.

CENTER LINE DRAW CIRCLE RESTRAINING LINE RESTRAINING LINE GOAL LINE GOAL LINE 10 to 20 yd 12-METER FAN 8-METER ARC GOAL CIRCLE 30 yd from goal line SUB AREA 110 to 140 yd long, 60 to 70 yd wide (drawn at 110 x 60)
Drawn at 10 pixels per yard. The dashed lines are the restraining lines. The fan and arc are the same at both ends; hash marks on the arc are where 8-meter shots are taken.
Length
110 to 140 yards end line to end line. The goal lines are 90 to 100 yards apart, with 10 to 20 yards of playable field behind each goal.
Width
60 to 70 yards. Wider than a football field.
Goal
6 feet by 6 feet. Goal circle (the crease) is 8.5 feet in radius. Only the goalie belongs in it.
The arc
8-meter arc: the danger zone. Major fouls by the defense in here turn into a free shot from the hash marks.
The fan
12-meter fan: the critical scoring area. Shooting space and most of the whistles you will hear happen inside it.
Lines
Restraining lines 30 yards from each goal line. Each team must keep four players (plus the goalie on defense) behind them, or it is offside.
Players
12 a side, including the goalie. Substitutions are on the fly through the sub area at midfield.
Officials
IAAM uses three officials in every varsity game, regular season and playoffs. The lead official works near the goal being attacked, the trail follows the play, the third takes the far side and the draw.

Why the ref keeps taking her stick

The women's pocket is shallow by rule. Held horizontally at eye level, the top of the ball has to show above the sidewall. Before a game, after a goal, at quarter breaks and at timeouts a coach can ask the officials to check an opponent's stick. If it fails, the goal she just scored is wiped out and she gets a card. So when your daughter walks over to an official after a goal and hands over her stick, that is normal. The 2026 rule change limits when a coach can ask, precisely so games stop being paused for it.

No helmet, on purpose

Goggles and a colored mouthguard are required. Soft headgear (ASTM F3137) is optional under Maryland rules and is a family and team decision. The goalie is the only one in a helmet, and she has a chest protector and throat guard to go with it.

Section 2

Who plays where

Twelve players, three groups, one goalie. Ask your daughter what she plays. Do not ask the internet, because half of it still uses the old names (first home, cover point, third man) that her coach may or may not.

AAAA MMM DDDD G BEHIND THE GOAL ("X") RESTRAINING LINE: SEVEN MAY CROSS, FOUR STAY BACK OTHER TEAM NOT SHOWN
A typical attacking set: four attackers, three midfielders over the line, four defenders and the goalie holding back. Many teams run 3-4-3 instead. Same rule either way: seven over, four back.

Attack 3 or 4

They live inside the fan and behind the goal. Watch for the feed from behind the cage ("X") to a cutter in front. Attackers also draw the fouls that turn into 8-meter shots, which is a skill, not luck.

Midfield 3 or 4

They run the full 110 yards, take the draw, carry the clear and drop back to defend. The center takes the draw; many teams sub in a draw specialist for that one moment and sub her right back off.

Defense 3 or 4

They mark, they slide, and they cannot just stand in front of the goal (that is shooting space). A clean defender makes controlled stick checks and keeps her feet moving. Coaches love a defender who never gets carded.

Goalkeeper 1

The only helmet on the field. She may use her hands inside the circle, has 10 seconds to clear the ball once she has it in there, and often starts the offense with a long outlet pass. Every save is a big deal, because the shots come from eight meters.

Section 3

Foul finder

The whistle just blew and you have no idea why. Pick what you saw. Add where it happened if you know, and the signal the official made if you caught it. The list narrows to what it probably was. Frequency tiers are a judgment call, not statistics.

What did you see?
Where was it?
What did the official signal?
All calls, most common first
Section 4

The whistle decoder

Every call on one table, for the drive home. Major fouls are the dangerous or unfair ones and the fouled player gets a free position where it happened, or on the arc if it was in the arc. Minor fouls are procedural and the ball just changes hands, four meters of space and go.

You sawWhat it is calledWhy it is a foulResult

Green card

Delay of game. First one is a warning to the team: somebody did not move four meters, or a player walked away from a foul, or the team dawdled out of a timeout. A second delay costs the team two minutes with a player down.

Yellow card

A dangerous check, a shove, a check to the head, or mouthing off. Two minutes of playing time in the penalty area and her team plays a player down. A second yellow to the same player and she is done for the day.

Red card

Flagrant or fighting. Ejected, and her team plays short before it can replace her. Under IAAM rules any ejection also means a suspension of at least one game, the team's next scheduled contest.

Restarts you will see every few minutes

  • Free positionEverybody within four meters backs off, the official whistles, she runs, passes or shoots. This is the restart for almost everything.
  • Self-startAfter most minor fouls and out-of-bounds she does not wait for a whistle. She just goes. Looks like she jumped the gun. She did not.
  • The drawStart of each quarter and after every goal. Two centers, ball pinched between the sticks, up and away. Only four players a side may be between the restraining lines for it.
  • Out of bounds on a shotThe player closest to the ball when it crossed the line gets it. Not "the other team." Closest. Watch the sprint to the end line.
  • Out of bounds any other wayThrow it or carry it out and the other team gets it where it left.
  • Goalie clearShe has 10 seconds to get the ball out of the circle once she has it. The official counts with an arm.
  • Possession clock (IAAM)90 seconds to get a shot on goal. Horn plus whistle means time ran out and the other team gets a free position.

Things that are not fouls, so hold your comments

  • Stick on stickA controlled tap on the head of her stick, away from her body, is legal and it is the whole point of defense.
  • Shoulder to shoulderTwo players running the same line and leaning is not a push. A hand in the back is.
  • Standing in the arcLegal for as long as she likes if she is within a stick's length of an attacker. The count only runs when she is guarding nobody.
  • The goalie leaving the circleAllowed. She is a field player out there, with a big stick and no hands.
  • Play onArm out sideways, no whistle. The official saw the foul and let the fouled team keep its advantage. Same idea as soccer.
  • A whistle you did not hearOn a field this size with three officials, the whistle can come from the far side. Watch the arms, not your ears.
Section 5

The 8-meter, and what counts as a goal

There is no penalty shot in girls lacrosse. What there is instead is the 8-meter free position: a major foul by the defense inside the arc, and the fouled player gets the ball on the arc, eight meters from the goal, with a lane cleared in front of her. Games swing on these.

A D G SHOOTER ON THE HASH FOULER 4 M BEHIND EVERYONE ELSE CLEARS THE ARC WHISTLE: SHE MAY SHOOT, RUN OR PASS
The shooter takes the hash mark closest to where the foul happened. The player who fouled her is placed four meters behind. Nobody else may be in the arc or within four meters until the whistle.
  1. 1
    Whistle, and the official points to a hash mark on the arc. Everyone stands still. Moving now is a second foul.
  2. 2
    The fouled player walks to the hash closest to the foul. The defender who fouled goes four meters behind her, on the arc's outside edge.
  3. 3
    Every other player clears the arc and gets four meters away, leaving open lanes on both sides of the shooter. The goalie stays home.
  4. 4
    Whistle. She may shoot immediately, take a few steps and shoot, or pass. Defenders may move on the same whistle, so the first step is a race.
  5. 5
    Goal, save, or miss. On a miss the closest player to the ball at the end line gets it, which is why attackers chase their own misses.

New for 2026

When a player draws illegally, any player on the other team may now take the resulting free position, not just the center. On goal circle fouls the offender is placed four meters away instead of behind. After a timeout with the goalie holding the ball in the circle, play restarts at the nearest dot and anyone may restart it. Stick checks may only be requested at breaks, timeouts, before draws and right after goals. And no on-field player may wear a microphone or camera. All of it aimed at pace of play.

The closest thing to a penalty shot

An 8-meter from the center hash is about as good as it gets, and coaches will tell you it still misses more than it scores at the high school level. From the outside hashes the angle is worse and the goalie has a real chance. The 12-meter version, for minor fouls in the fan, is a direct shot too since 2025, but from farther out. Nobody gets a breakaway on the goalie in this game.

What counts as a goal

The whole ball crosses the goal line, before the horn, off the shooter's stick or a defender. It does not count if it comes off an attacker's body, if the shooter or her stick lands in the goal circle, if the shot was dangerous or came after the whistle, if her team was offside, or if her stick fails the check right after. A shot that hits the goalie and rolls in is a goal. A shot that hits an attacker's foot and rolls in is a free position for the defense.

Section 6

Clock and overtime

Four 12-minute quarters, and the clock mostly runs. Budget about an hour and a half, more if it is close. Most of the stoppages you notice are goals and cards.

1st quarter
12:00
Then a two-minute break. Teams switch ends every quarter.
2nd quarter
12:00
Then halftime: 10 minutes, or less if the coaches agree.
3rd quarter
12:00
Then a two-minute break. Stick checks happen here.
4th quarter
12:00
Tied at the horn means overtime. See the box below.
  • What stops the clockEvery goal, all game long. Any foul inside the critical scoring area during the last minute of a quarter. Timeouts, cards, injuries, and the official's timeout for a stick check.
  • What does notOrdinary fouls in the open field. The clock runs while everyone resets for the free position, which is why "hurry up" out of a timeout is a real thing.
  • TimeoutsEach team gets two a game, about two minutes each, and it needs the ball or a dead ball after a goal to call one.
  • Mercy ruleUp by 10 or more and the clock keeps running after goals and through those last-minute fouls. It is not a running clock all the way, and the game is not called.
  • The possession clock (IAAM)A 90-second possession clock in all three IAAM conferences, run by a home-team operator at the table. It resets on any change of possession, and to 60 seconds when a shot hits the pipe or the goalie and the attack keeps the rebound with under a minute left. When it runs out the horn sounds, the whistle blows and the defense gets a free position. NFHS lets states adopt a possession clock starting in 2027, so this is IAAM being early.
  • JV (IAAM)Same four 12-minute quarters, but a running clock except for the last two minutes of the second and fourth quarters.

Overtime

NFHS procedure. Five-minute rest, coin toss for ends, then sudden victory: overtime periods of up to six minutes of stop-clock time, played as two three-minute halves with a change of ends in between and no coaching during the switch. Still tied after six minutes, three-minute rest, change ends, and another six-minute sudden-victory period, until somebody scores. Each team gets one timeout in overtime.

IAAM. The league prints its own game clock and overtime rules in its handbook, and playoff and championship games must be played to a result. Regular season leagues in Maryland do vary on whether a tie stands after one overtime, so ask the coach before the first close game rather than during it.

Section 7

Sideline survival

Officials hear everything. Coaches hear everything. Your daughter hears you specifically, from anywhere on a 120-yard field. Here is what to shout, what not to, what the gear costs, and what dads learn the hard way.

Safe to yell

  • "Nice draw!"The draw is a skill, it happens after every goal, and the girl who wins it gets no stat line. She will hear you.
  • "Push it!"When your team picks up the ball in its own end, running it up fast is exactly what the coach wants.
  • "Great save!"The goalie is wearing all the pads, standing eight meters from a girl with a free shot. Always appropriate.
  • "Ball's down!"Loose ball, everyone scrambles. Ground balls win games and this is the one coaching phrase parents are allowed.
  • "Good check!"Only after a clean one: a tap on the stick head that pops the ball out with nobody flinching. You will know it when you see it.

Please do not yell

  • "Hit her!" or "Check her!"This is the boys' game talking. Any stick to the body, hands or head is a foul and usually a card. The check you want is small and quiet.
  • "Get in front of her!"A defender standing between the ball and the goal without marking anyone is shooting space, and it hands the other team an 8-meter.
  • "Three seconds, ref!"The official is counting, silently, and only while the defender is guarding nobody. You are counting from 60 yards away with a hot dog.
  • "Shot clock!"The possession clock resets on rebounds and saves in ways you cannot see from the bleachers. The table has it. The horn will tell you.
  • "That's a hold!"Sticks touch on every possession. Holding means her stick or body actually stopped an opponent from moving. Mostly, it did not.
GearNotesRoughly
StickRequired. Women's stick, 35.5 to 43.25 inches, shallow pocket, must pass the ball-above-the-sidewall check. A complete stick is fine to start; the pocket matters more than the shaft.$60 to $250
GogglesRequired. Must meet ASTM F3077. The ones that fog are the cheap ones.$30 to $80
MouthguardRequired, and it must be a visible color, not clear or white, so the official can see it. Buy three. She will lose two.$5 to $40
CleatsRequired in practice. Soccer or lacrosse cleats both work. Turf shoes if her home field is turf.$50 to $130
HeadgearOptional in Maryland (ASTM F3137). Some states require it; IAAM does not. Team policies vary, so ask.$120 to $170
GlovesOptional. Thin, for March mornings and bruised knuckles.$30 to $70
Goalie kitHelmet, throat guard, chest protector, gloves, pads, big stick. Usually school-owned. If she volunteers to be the goalie, say yes before anyone changes their mind.School provides, mostly
BallsYellow, NOCSAE stamped. A bucket of them for the backyard is the best money you will spend.$2 to $4 each
  • The ballSolid rubber, five ounces, and it comes off a stick at highway speed. Sit where you can see it and keep the toddler behind the net.
  • The bruisesForearms, thighs, the back of the hand. Sticks are legal on sticks and a lot of stick finds skin anyway. She will show you. Act impressed.
  • Behind the goalShe will run behind the cage with the ball. That is not lost, that is "X," and the best feeds in the game come from there.
  • The postureWhen the whistle blows, everyone freezes where they stand, even mid-stride. It looks like a video game paused. It is the rule, and moving is a foul.
  • Game dayGames run 90 minutes to two hours. Bring a chair, layers, and sunscreen in April. Lightning means a 30-minute wait from the last strike, every time.
  • The seasonIAAM lacrosse runs March through mid-May, up to 18 regular season games plus scrimmages and tournaments, across A, B and C conferences, with playoffs in May. Weeknight games at 4:00 are normal. So is a Saturday doubleheader an hour away.
Section 8

You make the call

Six plays that trip up parents every season. Pick an answer, get the verdict. Nobody is keeping score, including us.

Section 9

Glossary

Words you will hear from the bench, the bleachers and the car ride home.

8-meter
Both the arc in front of the goal and the free shot taken from it after a major foul inside it.
12-meter fan
The bigger half circle around the arc. Minor fouls by the defense in here become a direct free position on the fan.
Behind, or X
The area behind the goal. Attackers set up there to feed cutters.
Check
A controlled tap on an opponent's stick head to dislodge the ball. Legal on the stick, illegal on the body.
Clear
Moving the ball from your defensive end to the attack, usually starting with the goalie.
Cradle
The rocking motion that keeps the ball in a shallow pocket while running. It is why the game looks the way it does.
Crease
The goal circle, 8.5 feet around the goal. Goalie only.
Critical scoring area
The 12-meter fan plus the space behind the goal. Where the last-minute clock stoppages and shooting space live.
Cutter
An attacker sprinting toward the goal to receive a feed.
Deputy
A field player who steps into the goal circle to cover for a goalie who has left it. Special rules apply, none of which she may block a shot with.
Draw
The face-off. Ball pinched between two stick heads at center, sent up and away on the whistle.
Draw specialist
The player who comes on only to take draws. Yes, that is a whole job.
Feed
A pass to a cutter for a shot. An assist, once it goes in.
Free position
The standard restart after a foul. Four meters of space, a whistle, and go.
Ground ball
A loose ball. Whoever scoops it usually wins the possession, and the coach counts these.
Held whistle
Play on. The official saw a foul but the fouled team kept its advantage. Arm straight out to the side.
Lane
The cleared path in front of the shooter on an 8-meter, and the space a defender is not allowed to just stand in.
Mark
To guard an opponent within a stick's length. Marking is what makes standing in the arc legal.
Pick
A stationary block set on a defender. Legal if she can see it coming and the picker's stick is upright; a moving one is an offensive foul.
Possession clock
IAAM's 90-second limit on holding the ball without a shot on goal.
Restraining line
The 30-yard line in each end. Seven may cross it on attack, four must stay back, or it is offside.
Self-start
Restarting play without waiting for the whistle. Allowed after most minor fouls and out of bounds, so long as the clock is running.
Shooting space
Standing in the free lane between the ball carrier and the goal without marking anyone. A major foul, and an 8-meter if it happens in the arc.
Slide
A defender leaving her player to stop the ball carrier. Somebody else then rotates to cover.
Sphere
An imaginary bubble around a player's head. A stick in it is a foul and often a card.
Stand
What everyone must do on the whistle. Nobody moves until play restarts.
Stick check
The officials' inspection of a stick's pocket depth, on request from a coach, at the moments the 2026 rules allow.
Three seconds
How long a defender may stay in the arc without marking anyone. A major foul when the count runs out.